I'm assuming you're not actually an idiot, and give you "credit" for suffering from obtuseness caused by Sega fanboyism. So why opine that there's something holding the SNES back from doing it, implying it would look worse than the already pretty bad Genesis? You throw in the 6502 CPU family as if that is an indictment by citing NES and C=64, but leave out the PCE which ought show how foolish that is. The GBC and GG/SMS handle the game well compared to Genesis, and have CPUs clocked about the same as SNES. But would like to know how that effect is achieved & if it's anything the SNES specializes in that the Genesis can't do.Įxcept the Genesis Road Rash is choppy line scrolling (it already looks "pretty bad"). So most likely mode 1, as I never see anything else but mode 1 or 7 in any SNES game I fire up (so all those other modes aren't practical at all is seems. Let me check?.Nope, under my Racing SNES rom folder, the game is not among the other Mode 7 racers. I think it's actually mode 1 just like practically every single SNES game.
And I still can't believe that was released as a finished game.Īnd Baja I'm pretty sure doesn't run in Mode 7. So no, there was a very huge problem porting at least one of the Strike games. As when they asked what was wrong, I told them the game was broken, unplayable or something along them lines, lol. Needles to say I hurried back to exchange it for something actually playable. Have you played Urban Strike for the SNES yet? I rented it back in the day from Blockbuster to see how it was on the SNES since I was a very big fan of the Genesis version, and man.
#Road rash pc color fix series
They had no problem porting hits like the Strike series to SNES Here a racer with SA1, and still no scaling on sprites or even trackside objects. Also, many games with a "powerful" chip like the SA1 have slowdowns, like Parodius 3, Kirby Super Star or even a RPG like Super Mario RPG. Nah, just add a chip to the snes card and voilàĮnhancements chips weren't that good until around 1995 (with SA1), and Road Rash was released in 1991. Just compare Outlander on both consoles, the genesis version seems to run at higher frame rate and with much more impressive scaling. They had no problem porting hits like the Strike series to SNES, so there must be a reason of why they didn't port games with many object scaling and detailed parallax BGs like Road Rash or Skitching to the SNES. And if you want to prove that EA could have ported the game to the SNES, insulting us and calling us Sega fanboys is not the way. So what, the Game Gear port was ported by damn Probe and it's still a fine port. I guess EA didn't care to do the port itself or find a dev for hire to take care of it.
#Road rash pc color fix code
Gameboy - published by Ocean, developed by The Code Monkeys We all know EA hated (and hates) Nintendo, and it looks like the Nintendo handheld versions were farmed out to different publishers and developers.
The Gameboy Color and Game Gear versions look great for their platforms!
#Road rash pc color fix portable
Playstation Portable ( EA Replay ) 11:39 () This one is on Road Rash, a title strongly associated with Genesis.ĥ. You may have seen episodes of this series, where multi-platform games are shown for comparison by video.